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1991-04-12
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A2I.EXE - Converting Apple HGR screens to IBM EGA .PCX format
Compiled with: Turbo C++ v1.00
This converter was the result of a project that had me translating some
existing Apple// graphics into IBM format. Granted, I could have performed
the translation on my //gs first (into .GIF format), then ported to IBM,
then translated .GIF to .PCX, I decided to try to unscramble the Apple
video memory map on the PC. This was done for a couple of reasons:
1) I use Cross-Works (a 19200 baud null-modem Apple// <-> IBM link
designed for porting) to move files between my PC and //gs development
systems. Cross-Works allows me to flag a batch of files and port
them all at once. Since the Apple// series (even the //gs) is so
intrinsically slow, it made sense to do the major number crunching
on the PC side, where I could batch the files easily.
2) The images I was given to work with were in the form of BSAVEs from
the Apple HGR screen (basically, the equivalent of an IBM BSAVE in
BASIC). Since Apple has no built-in method of reading pixel color
*from* the HiRes screen, and I was too lazy to write one (I prefer
PC's...really...besides, Borland has no development products for the
Apple// series, so why bother?), again I wanted to get *off* the
Apple and into the IBM as fast as possible.
3) The client wanted the resulting images in a form that could be read
by Deluxe Paint II Enhanced. Since I already had PCX manipulation
routines in my library, and dpIIe reads PCX format, my course was
clear.
A2I assumes that the input file is a "raw" Apple BSAVE file that has
been ported (somehow) to the PC. It loads the file, unscrambling Apple's
funky video memory mapping scheme, and then translates it onto the EGA
screen in mode 13 (320x200x16), displaying the conversion as it goes. It
then saves out the screen in ZSoft's PCX format. Finally, the screen is
cleared and the just-created PCX file is loaded in as a check.
To use A2I, just type:
a2i <filename> [WAIT]
where:
<filename> - Name of raw Apple file. If no extension is given
.RAW is assumed.
[WAIT] - Optional parameter to beep and wait before clearing
the screen and exiting on completion. Leave this
off if you're running a2i via the RAW2PCX.BAT file
(for multiple conversions).
The coded is heavily commented, so it should be interesting reading. This
little adventure serves several purposes:
1) It gives you a look at the Apple memory map, both from the unscrambling
side and from the pixel color computation side (which is almost as
confusing).
2) You get a look at several EGA manipulation routines. A neat start for
people who want to mess around with PCX files on the EGA screen.
3) You get an example of tying an assembly module into a Turbo C++ project
file.
If you have any comments (please, nothing about the value of this program.
If it's worthless to you, I'm sorry. I probably won't use it again myself
. . . but then, you never know), drop me a line.
Scott J. Walter
GEnie: S.Walter4